![]() ![]() You can change the aiStandard shader to a Maya Standard Surface shader. Hold right mouse over the aiStandardSurface materialĬhoose a shader from the list such as Copper and Replace Select Arnold and Shader selection filtersĬlick on the aiStandardSurface icon to create a new shader ball (You should see the shader in the attribute editor on the right, switch the tab if you don't.)Ĭlick the Map Button across from Base Color Select Assign Favorite Material->StandardSurface Use the right mouse key over the plane to bring up the marking menu (This will change all your default Base Color textures maps to RAW format.)Ĭheck Apply Output Transform to Renderer (important for batch rendering later) Select Windows->Settings/Preferences->PreferencesĬhange View: to Raw (default ACE 1.0 SDR-video)Ĭhange Input Color Space : to Utility->Raw (default sRGB) Rendering RAW for more dynamic range, better color, highlights and shadows. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Default Color Management settings RAW Color Management Settings ![]() THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: ![]()
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